Monday, July 9, 2012

A Bouncing Hell-Ball

int circleX=50;
int circleY=100;
int speed=1;
int x=0;
int y=1;

void setup (){
  size(300,300);
}




void draw(){


 
  background(200,43,0);
 
  x=x+speed;
  if ((x>width)||(x<0)){
    speed = speed *-1;}

stroke(204, 102, 0);
fill(204, 102, 0);
smooth();
ellipse(x, 150,55,55);
circleX = circleX + 1;
circleY = circleY + 1;


y=circleX+y;
y=circleY+y;

  if((x>width)||(x<0)){
   circleX = circleX*-1;
circleY=circleY*-1; 

}
 


}

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